Bungie Game Director Tyson Green has openly acknowledged that Destiny 2 is having a difficult time bringing in new players, something that has quietly become more obvious over the past few years. In an interview with IGN, Green explained that the sci-fi shooter has seen what he described as a kind of “hardening” of its audience. The longtime fans are still there and still engaged, but the steady stream of new players has slowed a lot more than the studio expected. It’s an honest admission and one that arrives at a moment when Bungie is trying to steer the game back onto a healthier path after the mixed reception of its 2025 expansion, Edge of Fate, and just ahead of the upcoming Renegades content drop.
Key Takeaways
- Game Director Tyson Green stated that Destiny 2 struggles to attract new players, resulting in a “hardening” of the existing community.
- The “New Light” onboarding experience remains a major barrier, with the studio acknowledging it is too complex for beginners.
- Player numbers dropped sharply after The Final Shape concluded the ten-year Light and Darkness saga.
- Bungie plans to address these issues with Codename: Apollo, a future update designed to make the story easier to enter.
The “Hardening” of the Community
Green described the game’s current state with a surprisingly candid tone, saying it feels like a “tightening and contraction.” It’s the kind of phrase that makes you pause for a moment, especially if you’ve been watching the game’s trajectory for a while. He noted that the core audience remains extremely devoted, but a live service title really does depend on new players showing up. “Relatively few people come into the game,” Green told IGN. And once that happens for too long, the studio naturally drifts toward creating content tailored to the veterans, which, almost unintentionally, makes things even tougher for anyone trying to jump in for the first time.
This problem became more pronounced after The Final Shape. It closed out a major ten-year saga, which in many ways offered long-time fans a natural place to step away. According to Green, the resulting population drop was sharper than Bungie had anticipated. Edge of Fate arrived hoping to pull players back in with reworked progression systems. Instead, it left both new and returning players feeling a bit stuck, or even annoyed, with what many described as tedious mechanics that didn’t streamline much at all.
Failed Experiments and Future Fixes
Bungie seems fully aware that some of its recent decisions haven’t panned out. Green pointed to the Edge of Fate progression overhaul as one of the clearest examples of something that “didn’t work.” The intention was to build deeper systems that hardcore players would appreciate, but the outcome landed somewhere between confusing and unrewarding. It’s the kind of situation where you can almost imagine the team realizing mid-stream that they had unintentionally made the game feel heavier rather than more engaging.
Looking ahead, the studio is placing a lot of hope in its next major effort, Codename: Apollo. This update is designed to move away from the traditional one-and-done campaign format. Instead, it will lean into a non-linear structure, one that ideally lets players jump into the story without having to absorb a decade of lore just to understand what’s going on. The broader goal is to loosen the expectations on newcomers so they don’t feel like they need to study the game before they can enjoy it. It’s an approach that, if executed well, might ease the pressure Destiny 2 often puts on beginners.
Community Reaction
The admission has already sparked strong reactions across Reddit and X. Many veteran players have spent years saying that the “New Light” introduction is confusing at best and discouraging at worst, so some have expressed a bit of relief hearing the studio finally acknowledge the scope of the issue. Still, there’s a noticeable layer of skepticism. After all, longtime players have been promised improvements before. Many seem cautiously hopeful but are waiting to see what the Renegades release in December 2025 actually delivers before placing too much faith in Codename: Apollo. It feels like a moment where the community is listening, perhaps even willing to be optimistic, but also quietly preparing for disappointment if the execution falls short again.
Overall, Bungie’s admission may be uncomfortable, but it at least opens the door for meaningful change. Whether those changes arrive in time or in the right form is something players will be watching closely.
Frequently Asked Questions
Q. Is Destiny 2 shutting down in 2025?
A. No, Bungie has confirmed they want to avoid becoming a “dead live game” and are actively developing new content like Renegades and Codename: Apollo.
Q. What is the “hardening” of the player base?
A. This term refers to a situation where a game retains only its most dedicated, long-term players while failing to attract or keep new users.
Q. Will the New Light experience get better?
A. Bungie has stated that improving onboarding is a priority for Codename: Apollo, aiming to make the story and systems easier for beginners to grasp.
Q. What is Codename: Apollo?
A. Codename: Apollo is the next major saga for Destiny 2, scheduled to follow the current content roadmap. It features a non-linear story design intended to be more accessible.
Q. Why did player numbers drop after The Final Shape?
The Final Shape ended the main storyline that started in 2014. Many players felt satisfied with the conclusion and stopped playing, viewing it as a finished book.

