From Software Isn’t Ditching Solo Adventures: Studio Boss Assures Fans

From Software Isn't Ditching Solo Adventures
From Software studio head Hidetaka Miyazaki assures fans that the creators of Elden Ring and Dark Souls are not abandoning single-player games despite new multiplayer projects.

In a recent interview, Miyazaki addressed concerns sparked by the announcement of two upcoming titles with a multiplayer focus: Elden Ring: Nightreign, a co-op souls-like adventure, and The Duskbloods, a Switch 2 exclusive centered around PvPvE gameplay. These announcements led some fans to worry that FromSoftware might be shifting its development focus entirely towards online multiplayer games, potentially leaving behind the richly detailed single-player worlds they are renowned for.

However, Miyazaki was quick to dispel these concerns. “As previously mentioned, this is an online multiplayer title at its core, but this doesn’t mean that we as a company have decided to shift to a more multiplayer-focused direction with titles going forward,” Miyazaki clarified in an interview with Nintendo, as reported by Gamespot. He further emphasized this commitment by referencing the upcoming Elden Ring version for the Nintendo Switch 2, stating, “We still intend to actively develop single-player-focused games such as this that embrace our more traditional style.”

This reassurance will undoubtedly come as a relief to the dedicated fanbase that has grown to love FromSoftware’s unique blend of challenging gameplay, intricate lore, and solitary exploration. Games like Demon’s Souls, Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice have all been primarily single-player experiences, offering players a sense of personal triumph and deep immersion in their often unforgiving worlds. The massive success of Elden Ring, which also featured a strong single-player component alongside optional co-op, further solidified the studio’s reputation for delivering exceptional solo adventures.

Miyazaki also shed light on the decision to make The Duskbloods a multiplayer-focused title. He explained that he has always found the PvPvE structure “very interesting” as it “allows for a broad range of game design ideas, while also letting us leverage our experience of designing challenging enemy encounters.” This suggests that the move towards multiplayer for some projects is driven by creative exploration and a desire to experiment with new gameplay possibilities, rather than a complete abandonment of their single-player roots.

The Duskbloods, originally pitched for the first Nintendo Switch but shifted to its successor, is set in a world where human society is ending. Players will take on the role of the Bloodsworn, superhuman warriors akin to vampires, as they compete for something called “First Blood” during an event known as the “Twilight of Humanity.” The game will feature a hub area where up to eight players can join matches, offering a variety of objectives beyond just PvP combat, with some matches even encouraging cooperation. Players can choose from over a dozen unique characters, each with their own weapons and abilities, and can further customize their characters by altering their “blood history and fate,” slowly uncovering their individual stories.

Meanwhile, Elden Ring: Nightreign promises a different kind of multiplayer experience, focusing on cooperative gameplay within the familiar world of the Lands Between. Up to three players can team up to battle enemies, collect loot, and attempt to defeat challenging bosses before returning their rewards to a home base. This upcoming title seems to offer a new way for fans to experience the world of Elden Ring with friends, without compromising the core souls-like gameplay that defines FromSoftware’s titles.

Miyazaki’s statements provide a clear message to fans: the studio is not abandoning the single-player experiences that have defined their legacy. While they are exploring new avenues with multiplayer titles like The Duskbloods and Elden Ring: Nightreign, their commitment to crafting immersive and challenging single-player games remains strong. The announcement of an Elden Ring version for the Nintendo Switch 2, a platform known for its strong single-player library, further reinforces this dedication.

For fans who primarily enjoy FromSoftware’s solo adventures, this news will be a welcome reassurance. It suggests that while the studio is willing to experiment and innovate with multiplayer experiences, they understand and value the core of their fanbase and their desire for deeply engaging single-player worlds. The future for FromSoftware appears to be one where both single-player and multiplayer experiences can coexist, offering a diverse range of games for different types of players while staying true to the studio’s core identity of creating challenging and rewarding gameplay experiences.

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Joshua Bartholomew

He is the youngest member of the PC-Tablet.com team, with over 3 years of experience in tech blogging and coding. A tech geek with a degree in Computer Science, Joshua is passionate about Linux, open source, gaming, and hardware hacking. His hands-on approach and love for experimentation have made him a versatile contributor. Joshua’s casual and adventurous outlook on life drives his creativity in tech, making him an asset to the team. His enthusiasm for technology and his belief that the world is an awesome place to explore infuse his work with energy and innovation.

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